


Xbox 360 only.įorces the game to start using specified DirectX API version. Allows loading files from a remote path as a fallback as well as the DVD. Xbox 360 only.Įnables developer DVD mode. This forces CModelLoader to quit.Įnables strict DVD mode.


Spews video memory statistics to vidmemstats.txt. Disables HW morphing for particular mods. Also disables the automatic loading of menu background maps and stops the quit dialog from appearing on exit. Only works for Half-Life 2 and PortalĮnables developer mode. Default is "hl2".Įnters the game into demo mode. Writes debug DirectX information as keyvalues to the console as shader devices are loading configuration.įallback directory if "-game" is not set. Supposed to only count deaths while parsing tf2 gamestats, but actually pointless because there is only code for deaths. Starts the game with the developer console enabled. Logs all console output into the console.log text file. Skips everything, just merges the reslist from temp folders to the final folder again.Ĭlears the console.log text file on start. Spew details about the localized strings we load. Used internally to tell the game it is loading a Bugbait (the name of the bug reporting system) bug report.īuilds cubemaps when fully loaded into a map, then quits the game. On Xbox 360 RFS, this is forced to smb://hostname/game.ĭefines the build identifier ID which is used in phonehome Sets the base directory for the game files. cfg files until this parameter is removed. Restores video and performance settings to default for the current hardware detected. Suppresses console warnings from stale.txt existing. Default is 0.įakes a debugger for phonehome, and is the same as -dev, unless -nodev is specified. Prevents the filesystem library from running VConfig if it encounters a filesystem error where it cannot find the game content. (Linux) No queued packet thread will be created.
